The timing of counter attacks in different types of enemies’ attacks
In total, there are 8 types of enemies’ motions which are 2 types of Ground attacks and 2 types of Aerial attacks that each of them have Punch and Kick motion.
Although there are some cases which punch and kick motions is different sometimes, we skip the detail because the timing is very similar regardless the difference.
( we may write about the difference in detail one day).
It shouldn’t be very difficult to get the timing from Aerial attacks.
It’s very short to get the timing after an enemy starts the motions.
It is might be most difficult to get the timing.
Do not be rush too much otherwise you might fail.
It is would be that the timing similar to straight punch however, this attack could be slower that straight punch. Therefore, see the attack carefully to get the timing.
It is easy once you got the timing.
the kick attack is faster than the punch attack after enemy lands on the ground.
Those timing of kick and punch is the same. You should wait until very last minute of the attack to get timing easily.